Gadgeteer

Gadgeteering (16)

Source: Conduit (5 Points)
You’re a gateway to an extradimensional source of energy, and your powers are a careful application of that force.

Source: Construct (5 Points)
You’re an artificial entity created by magic or super-science, and your powers derive from your artificial nature.

Source: Cyborg (5 Points)
You’re part human, part machine. Your machine components are housed in any hit locations on your body, and can be built as foci—see page 134 for details. Choose those locations at character creation. You still require a Permission Meta-Quality to determine what powers your cyborg components can possess.

Source: Driven (5 Points)
Your inhuman drive has pushed you past the bounds of human potential.

Source: Extraterrestrial/Extradimensional (5 Points)
You’re from another planet or dimension and your powers are derived from your alien nature.

Source: Technological (5 Points)
Your powers come from advanced technology. Either you wield high-tech gadgets or you’re the product of super-science.

Permission: Inventor (5 Points)
You can build external powers of any type embedded in foci, also known as gadgets (when based on high technology) or artifacts (when based on magic). You may buy any number of dice in the Gadgeteering power (see page 146 ), but all other powers must be built into foci. You cannot take any other permanent, internal power without buying another Permission.

Qualities: A D U U.

Attacks Extras and Flaws: Delayed Effect –1, Endless +3, If/Then (Variable Effect requires a workshop and time to work) –1, If/Then (Variable Effect is only for weird technology) –1, Variable Effect +4, Willpower Investment –1. Capacities: N/A.

Defends Extras and Flaws: Delayed Effect –1, Endless +3, If/Then (Variable Effect requires a workshop and time to work) –1, If/Then (Variable Effect is only for weird technology) –1, Variable Effect +4, Willpower Investment –1. Capacities: N/A.

Useful (gadget creation) Extras and Flaws: Delayed Effect –1, Endless +3, If/Then (Variable Effect requires a workshop and time to work) –1, If/Then (Variable Effect is only for weird technology) –1, Variable Effect +4, Willpower Investment –1. Capacities: N/A.

Useful (gadget disassembly) Extras and Flaws: Delayed Effect –1, Endless +3, If/Then (requires a workshop and time to work) –1, Touch Only –2. Capacities: Self.
Effect: You can create gadgets with amazing powers. With a successful Gadgeteering roll you can use the Variable Effect Extra to “transfer” Gadgeteering dice into a new power.
The “weird technology” theme for Variable Effect requires all the new powers to be built in foci. If a focus is destroyed, you get the transferred dice back but lose one point of Willpower per “transferred” die, two Willpower per Hard Die, and four Willpower per Wiggle Die. If you deliberately disassemble the focus yourself, you get all the invested Willpower back.

Gadgeteering’s “Modifications” effect allows you to manipulate power foci belonging to others. You can disassemble or modify another character’s focus with a Gadgeteering roll against the largest dice pool in that focus. However, you can’t disassemble or modify a focus with the Immutable Flaw, and you can’t disassemble a focus that has the Indestructible Extra.
When you disassemble a focus you take it apart to see what makes it tick. You gain 1 Willpower per die, 2 Willpower per Hard Die, and 4 Willpower per Wiggle Die of all powers contained in the focus, and the focus loses all its powers.
To modify someone else’s focus, you can “transfer” some of your Gadgeteering dice to a power within it, either to augment a current power or to add an entirely new power.

If you want to create a gadget that sticks around permanently—separately from your Gadgeteering dice pool, so you can free up those dice for other gadgets—you can do so by spending Willpower equal to the total Point cost of the power, including all Extras and Flaws, and then spending a point of Base Will. This works just like picking up a new power (page 57 ); the Gadgeteering power lets you do this any time you want, even without the Mutable Archetype quality, as long as you’re building a gadget.
A version of Gadgeteering that allows you to create and modify magical artifacts might be called Enchantment or Alchemy. It would work the same way, but you can’t create or modify technological gadgets, only enchanted things.

Classes

Gadgeteer

Forever Crisis MasterUniverse