Psychic

Source: Psi-genes

Psychic

What They Can Do: Any Telepathic / Psychic effect.
Limitations: HD or WD in Psychic powers only.
Sources: Genetic.
Permissions:

Attack

Binding: The ability to restrict the movements of others via the mind.
Telepathy is an ability that involves projecting, reading and manipulating thoughts.

Neurocognitive Deficit: The ability to shut down an opponent’s higher brain function.

Psychic Inhibitors: The ability to place inhibitors in the mind to limit target’s capabilitie.

Mind Exchange: The ability to transfer one’s mind into another’s body, taking control of that body.

Memory Manipulation: The ability to erase, restore and alter target’s memories.

Psionic Inundation: The ability to launch psi-bolts to cause damage through nervous system with shaking and convulsions.

Mind Reading: Defense roll (with Mind Shield) acts as gobble dice automatically. Failed attempt results in [Mind] Willpower loss. Psychic recieves a jumble of images, sounds, and smells, the width of the roll determines how well he understands.

Mind Control: The ability to manipulate the minds of other via thought process.

Psychic Torture: The ability to torture victims mentally and spiritually.

Pushing: The ability to implant memories, thoughts, and emotions into others.

Erase Memories: willpower cost. Hours max. Day max?

Speaking Inducement: The ability to make others say whatever one wants.

Defense:

Telepathic Prediction: The ability to know an opponent’s moves and attacks by reading their brain waves.

Psychic Shield: The ability to erect a psychic shield to protect the minds of oneself and/or others.

Telepathic Prediction: The ability to know an opponent’s moves and attacks by reading their brain waves. Width are gobble dice.

Useful

Telepathy:

You may build the power any way you want but the difficulties of certain action are set and detailed below.

When affecting someone’s mind the target gets an automatic defence roll of their Mind stat. Other skills and devices may add to this. The set acts as gobble dice.

Difficulty 2

Read Emotions:

Difficulty 4

Emotion Manipulation: The ability to make one feel pleased, happy, pained, or any other emotion. Width reduces difficulty of Manipulation rolls.

Psychic Shadow: The ability to mask psychic presence, hiding from other psychics. Height equals difficulty of being spotted by another Psychic.

Telepathic Relay: The ability to act as a mental relay station for a group of minds, allowing said minds to “speak” to one another through the user.

Sensory Scrying: The ability to perceive through the sense of other beings.

Difficulty 6

Knowledge Projection: The ability to project knowledge onto another mind. Difficulty sets time units, with sets how many units. Six for minutes, 7 for 30 minutes, 8 for hours, 9 for sets of two hours, 10, for sets of 6 hours.

Knowledge Replication: The ability to replicate the learned knowledge and skills of others.

Difficulty 8

Mind Link: The ability to develop a permanent mental bond with any person, also called imprinting.

Consciousness Transferal: The ability to transfer one’s mind to a new body.

Omnilingualism: The ability to emit a field that translates every spoken language.

Classes

Psychic

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